Glulander
A downloadable game
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The year is 1569 and Portugal developed a crazy space program for the time, using a cannon to toss a lander into lunar orbit.
The lander is called Lua and is made of, well, wood. What else? The vertical thrust system is a homemade jet of sewage water, however, the lateral guidance system is state of the art and stabilised to avoid drifting.
Try to land on the green pads, by keeping the vertical speed denoted by VY below 5.8 m/s. Horizontal/vertical controls do not work at the same time!
Keys:
- space - thrust
- o - move left
- p - move right
Source:
Status | Released |
Author | gluon81 |
Genre | Simulation |
Tags | 8-Bit, Arcade, Casual, Indie, Minimalist, Retro, Space, ZX Spectrum |
Code license | GNU General Public License v3.0 (GPL) |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Links | Source code |
Download
Download NowName your own price
Click download now to get access to the following files:
glulander.zip (v1.1.0) 5.9 kB
Comments
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Hi, I’m contacting you because I want to make a homebrew tribute USB. I’m collecting as many content creators as possible. I also want to include a profile for each one, with a few details, such as their logo, avatar, name, work completed, projects, etc., so you can see who’s behind their creations.
That profile, along with any material you allow me to upload, will be placed on a USB drive. This will act as a database of creators and their creations, and will be updated as I connect with new people.
The USB I’m thinking of creating will be one of those rubber-type USBs, shaped like a Spectrum computer, something that looks really nice. The idea is that those who contribute material, and if they want to buy one or more, will get it at cost price, and those who just want to buy one, it will cost a little more.
The idea is that if enough are sold, enough to recover the initial investment, the profits that the rest of the USBs could generate will be distributed among the people who have contributed material to the project, via transfer, PayPal, or however possible, even if possible, that the USB will be free. Obviously, you can buy more than one, but only one of them can be free.
It’s not necessary or mandatory to buy the USB, only if you like it or want it.
If you’re interested in this project, you can contact me at this email, flopping@gmail.com. If you have any questions or concerns, let me know and I’ll answer them. Do you think the idea is a good one? Would you like to participate in the project? Let me know. Best regards.
Juan.
Hello!! Sorry for the intrusion, hehehe. My name is Felipe, and until recently, I have been editing games for the Spectrum on cassette. Due to personal and work reasons, I’m going to stop editing, and I'm saying goodbye with a compilation of homebrew games for The Spectrum on USB. I want it to be the best and most complete compilation of homebrew games that has ever been made. It will be a non-profit edition, just to provide users of The Spectrum with a pack to spend hours and hours in front of their ZX. I’ve seen some of your games on http://Itch.io and wanted to ask if you would be interested in contributing any of your ZX games to this compilation. I already have legendary creators from the scene on board, but I’d also like to reach out to you. It can be one game, two, or as many as you want, in .TAP format. Even simply granting me permission and letting me know which games I could include would be enough, and I can download them from http://Itch.io. We have created a system where the games will be encrypted, and no one will be able to use them digitally; they will only be playable on their The Spectrum, Divide, or computer. My email is playonretro@gmail.com. Best regards, and thank you very much
Nice new lander game for the Spectrum. I added it to my new video along with other recently released ZX Spectrum games.
Thank you. Nice channel!
Just curious but what's in the update? :)
Mostly 2 new levels, but here is a changelog...
Changelog v1.1.0:
That's a lot of stuff! Thanks for sharing. :)
Thank you for the feedback. This game was initially just for my own nostalgia and I didn't really mean to release it, as it's not polished enough in my opinion. However, at the same time, I found it addictive to play and thus I shared it here so that other people could play it. Now I'm wondering whether to improve it or start a version two from scratch, with better graphics and controls.